﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace linkouqs.Gamekit
{
    public class ConsumeableProp:Item
    {
        public ConsumeableProp (int id, string name, ItemType itemType, 
            string description, int buyprice, int sellprice, string sprite, string goPath,int capacity)
             : base(id, name, itemType, description, buyprice, sellprice, sprite,  goPath,capacity)
        {

        }
    }
}